View post on imgur.com I’ve been using TouchDesigner lately for the latest Adidas project. I was intrigued by it when I first saw Gravity, their whole system seemed robust, so one thing leads to the other we ended up using it for a real project, I had to learn everything from the beginning, up to […]
Creating your own project while having a regular day job + family is pretty hectic, but it’s finally done, go here to download and to read the entire development click here. As for now its only work on iPhone. It took me roughly 6 months to design, develop, debug, and optimize and had 1 pivot […]
For the impatient check out the source code and might I warn you that I use iOS 8.0 APIs. I’ve been watching WWDC 2014 lately and one of the most interesting talk was about Indoor Positioning, the potential is amazing .. or super-annoying :D, sort of like a heat-seeking pop-up ad that follows you around, […]
Long story short, establishing OpenGL ES 2.0 is slightly different than WebGL, but the basic principle is similar. Cocos2d-x provides you with a few ..uh, inconvenient wrappers.. that can help you started with custom shaders but if you don’t have the knowledge in everything that is OpenGL it can get a bit hectic, plus it’s […]
Been a bit busy these couple of weeks with Kirin’s project, but finally managed to do the characters! I’ve added a few and polished the map a bit. Fruity Coins Monsters Map I’ve tried to keep everything consistent with the initial concept, geometrical+cute+simple. That’s enough for now, onward with the coding! I’ll return to design […]
Preliminary design! after a few weeks of mulling while showering/commuting/random loitering and other unwieldy cognitive activities, an idea has finally dawned on me Behold! There will be more details/modifications, もちろん!but its extrapolations will not veered from inconsistent tangent. (apology for the jargons, lack of sleep) There are a few aspects that I could say about […]
Starting on my own game, although brilliant idea is immensely dependent on how the stars are aligned (metaphorical speaking obviously) still I can’t disclose the exact concept since the indie game scenery is notoriously brutal, but in a glimpse the basic premise is a maze with a few added twists. じゃあ、いきましょうー! Choosing the Framework There […]
It’s been awhile since I did something in Flash, 懐かしい〜。 I’ve been experimenting with eye tracking system in Flash lately, there are a few demos out there but none of them provide the source code. Through Google I came across to Fabian Timm and Erhardt Barth’s research, which basically explains the face detection process as […]
This post is a bit long so here’s the demo or play the video below in case you can’t see it (WebGL has tons of quirks depending on the browser versions/OS) and source files is here. I had my first experience with WebGL around a few months ago and with GLSL when I was a […]
Just a bit of intermezzo, I’ve built a photoshop script that’ll detect the position of an object and store it in JSON. How to do it 1. First, arrange your objects like so; Notice the naming convention. The object you want to retrieve its position from, is nested inside a folder which has its name […]